A Link to the Past has a thief enemy as well.Note that you could always play the Song of Time to go back in time and regain your stolen stuff free of charge, but it's a little jarring to do that if you'd made a lot of progress on that particular day. On the other hand, once killed it leaves a rupee the value of two hundred normal ones. As if weren't enough the Takkuri requires fifteen hits to be killed. When this happens you have to go to a curiosity shop, whose owner is probably the owner of the Takkuri, and buy them back overpriced. Majora's Mask has the infamous Takkuri, a bird that not only steals rupees but also an empty bottle or even your sword.They weren't reobtainable in the first game, but they were in the second game. The gnomes in the Harry Potter video games would steal a few of your Bertie Bott Every Flavor Beans if they ran into you.In universe they're seen as so annoying that a brotherhood knight is said to be forming an extermination squad in a note found on his body, out of universe they're removed from both of the sequels. Castlevania: Lords of Shadow has the Chupacabras, who would appear at several points during the game and steal items requiring you to complete a puzzle/section without some of the most powerful equipment & hunt them down.Most tend to become Cowardly Mooks as well. Not to be confused with mooks who happen to be bandits in-story, unless they're also Bandit Mooks in gameplay terms too. The obvious exemption from this trope is if an item (important or otherwise) is stolen solely because the plot demands it, like the MacGuffin Delivery Service.Ĭompare Mooks Ate My Equipment. (Exactly how it can keep you from physically looting its corpse is a mystery, but then again, it may be because Everything Fades.) After all, if the Bandit Mook randomly made off with your hard-earned MacGuffins and Plot Coupons, this could render your game unwinnable, and that would make players very angry.ĭefeating a Bandit Mook frequently results in the immediate recovery of any stolen goods but this isn't always the case, especially if it was just cash. Fenced goods may be gone forever if stolen, so for this reason it will (usually) interest itself only in items that can be easily replaced at local shops. It may have a share of normal attacks, but it is unlikely to do any serious harm - its signature attack pattern is to swipe something from your Hyperspace Arsenal then disappear as quickly as possible, taking the stolen goods with him. This is the occasional Mook who isn't interested in your party's demise so much as it is in your Bag of Holding. While it's pretty common for RPGs to give your party a thief as a team member, or otherwise give the player an ability to swipe goods off an opponent during battle, it is relatively rare to encounter monsters or foes that do the same thing to you, even when you're specifically fighting thieves as opponents.
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